用l -系统生成平面几何裂纹图形

Megumi Takato, Y. Nishidate
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引用次数: 0

摘要

本文研究了平面几何裂纹模式生成的经验方法。用l系统来定义裂纹模式的扩展过程。l -系统产生一个字母序列,它被翻译成乌龟图形概念的视觉表示。为了研究什么样的语法适合生成真实的裂纹模式,我们开发了一个WebGL应用程序。所开发的应用程序可以生成多种裂纹模式。通过实验,我们发现了几种生成真实裂纹模式的语法。最终的裂纹模式通常很难预测,但可以通过适当的语法选择来控制分支的数量和碎片的几何形状。我们的方法提供了一种直观控制裂纹扩展过程和最终裂纹几何形状的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generating Crack Patterns on Planar Geometry by L-system
An empirical approach for generation of crack patterns on planar geometry is considered in this study. The L-system is used to define growing process of crack patterns. The L-system produces a sequence of letters and it is translated as visual representation by the turtle graphics concept. In order to investigate what kind of grammar can be suitable to generate realistic crack patterns, an WebGL application has been developed. The developed application can generate variety of crack patterns. Through experiments, we discovered several grammars which generates realistic crack patterns. The final crack patterns are often difficult to predict, but it is possible to control the number of branches and geometry of fragments with an appropriate selection of grammar. Our approach provides a possibility toward an intuitive control of crack propagation process and final crack geometry.
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