感官小说:情感计算的设计小说

Felix Heibeck, Alexis Hope, J. Legault
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引用次数: 16

摘要

本文位于新兴的“设计小说”领域,并描述了如何将这种方法应用于沉浸式媒体体验领域的探索。我们呈现感官小说——通过模块化、多感官系统增强读者情感的探索。关于情绪本质的科学研究仍然没有定论,而通过计算来控制情绪的直接方法还有待发现。然而,这个项目创造了一个设计小说,突出了这种技术的可用性可能带来的机遇和挑战。我们利用现有的科学见解来构建一个功能原型,旨在通过模拟生理系统来诱导和唤起情感。结合概念性的、非功能性的模块(即没有物理功能的模块,但引入了物理驱动的概念),我们创造了一个神器,引发了关于沉浸式情感体验的未来的讨论,但也可以由观众体验。最后,我们将说明如何在适当的环境中呈现项目并分析用户的反应是评估设计小说项目的有效策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sensory Fiction: A Design Fiction of Emotional Computation
This paper is situated in the emergent field of "Design Fiction" and describes how this approach can be applied to explorations in the field of immersive media experiences. We present Sensory Fiction -- an exploration in augmenting the emotions of a reader via a modular, multi-sensory system. The science on the nature of emotions is still inconclusive and direct ways of controlling them computationally are yet to be discovered. However, this project creates a Design Fiction that highlights the opportunities and challenges that the availability of such technology might bring. We leveraged existing scientific insights to build a functional prototype that aims to induce and evoke emotions by simulating the physiological system. Used in combination with conceptual, non-functional modules (i.e. modules that do not function physically but that introduce the idea of a physical actuation), we created an artifact to spark discussion about the future of immersive emotional experiences but that can also be experienced by the audience. Lastly, we show how presenting the project in appropriate contexts and analyzing the audience's reaction is a useful strategy to evaluate Design Fiction projects.
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