高质量的形状从多视图立体和阴影在一般照明下

Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita, Christian Theobalt
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引用次数: 108

摘要

对于纹理充分的场景,多视图立体方法可以很好地从图像中重建3D几何形状,但通常无法恢复高频表面细节,特别是对于光滑阴影表面。另一方面,形状-阴影方法可以从阴影变化中恢复细节。不幸的是,将阴影形状单独应用于多视图数据是非常重要的,并且大多数基于阴影的估计方法只能在非常有限或受控的照明下成功。我们提出了一种结合多视点立体和基于阴影的改进的新算法,用于从恒定但其他任意照明下拍摄的图像中高质量地重建3D几何模型。我们已经在几个场景中测试了我们的算法,这些场景是在几种一般和未知的照明条件下拍摄的,我们表明我们最终的重建可以与激光距离扫描相媲美。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High-quality shape from multi-view stereo and shading under general illumination
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smoothly shaded surfaces. On the other hand, shape-from-shading methods can recover fine detail from shading variations. Unfortunately, it is non-trivial to apply shape-from-shading alone to multi-view data, and most shading-based estimation methods only succeed under very restricted or controlled illumination. We present a new algorithm that combines multi-view stereo and shading-based refinement for high-quality reconstruction of 3D geometry models from images taken under constant but otherwise arbitrary illumination. We have tested our algorithm on several scenes that were captured under several general and unknown lighting conditions, and we show that our final reconstructions rival laser range scans.
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