Oculus Rift (DK2)中的自我中心距离感知

Sarah H. Creem-Regehr, Jeanine K. Stefanucci, W. Thompson, N. Nash, Michael McCardell
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引用次数: 67

摘要

准确地感知绝对尺度对于虚拟环境(ve)的效用非常重要。研究表明,与现实世界中做出的相同判断相比,虚拟现实中的绝对自我中心距离被低估了,但低估的程度却不一致。我们研究了距离低估幅度变化的两个可能因素。我们使用室内和室外高度逼真的虚拟模型,比较了高成本(NVIS SX60)和低成本(Oculus Rift DK2)头戴式显示器的自我中心距离判断。与NVIS相比,Oculus的性能更准确地匹配预期距离,而不管HMD如何,室外的距离比室内的VE更容易被低估。这些结果表明,未来消费者级宽视场头戴式显示器在空间感知研究和应用中的应用前景广阔,以及将环境背景作为ve内绝对尺度感知因素的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Egocentric distance perception in the Oculus Rift (DK2)
Perceiving an accurate sense of absolute scale is important for the utility of virtual environments (VEs). Research shows that absolute egocentric distances are underestimated in VEs compared to the same judgments made in the real world, but there are inconsistencies in the amount of underestimation. We examined two possible factors in the variation in the magnitude of distance underestimation. We compared egocentric distance judgments in a high-cost (NVIS SX60) and low-cost (Oculus Rift DK2) HMD using both indoor and outdoor highly-realistic virtual models. Performance more accurately matched the intended distance in the Oculus compared to the NVIS, and regardless of the HMD, distances were underestimated more in the outdoor versus the indoor VE. These results suggest promise in future use of consumer-level wide field-of-view HMDs for space perception research and applications, and the importance of considering the context of the environment as a factor in the perception of absolute scale within VEs.
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