一种使用固定屏幕构建远程视觉系统的方法

Y. Yanagida, T. Maeda, S. Tachi
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引用次数: 2

摘要

基于投影的视觉显示系统有望成为虚拟现实(VR)应用的有效平台,其中显示的图像由计算机图形学使用虚拟世界的3D模型生成。然而,这些类型的视觉显示,以及其他类型的基于固定屏幕的显示,如各种头部跟踪显示(HTDs)和传统的CRT显示,尚未用于在真实环境中实现精确的远程存在,这需要与操作员头部运动相对应的适当的立体视频图像。我们发现,这些系统中需要的随时间变化的离轴投影阻止了固定屏幕显示器用于远距存在,因为普通相机只有关于光轴的固定和对称视场。在对问题进行评估的基础上,提出了一种基于视频的固定屏幕远程存在系统的实现方法,旨在为操作者提供一种自然的三维临场感。我们的方法的关键组成部分是一个功能,保持相机的方向固定,不管操作员的头部运动。通过设计一种恒向链接机制来实现这一特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A method of constructing a telexistence visual system using fixed screens
Projection-based visual display systems are expected to be effective platforms for virtual reality (VR) applications in which the displayed images are generated by computer graphics using 3D models of virtual worlds. However, these kinds of visual displays, as well as other kinds of fixed screen-based displays, such as various head-tracked displays (HTDs) and conventional CRT displays, have not been utilized to achieve precise telexistence in a real environment, which requires appropriate stereoscopic video images corresponding to the operator's head motion. We found that the time-varying off-axis projection required in these systems has prevented fixed screen-based displays from being used for telexistence, as ordinary cameras only have fixed and symmetric fields of view about the optical axis. After evaluating the problem, a method to realize a live video-based telexistence system with a fixed screen is proposed, aiming to provide the operator with a natural 3D sensation of presence. The key component of our method is a feature that keeps the orientation of the cameras fixed, regardless of the operator's head motion. Such a feature was implemented by designing a constant-orientation link mechanism.
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