连续和离散反馈对脑机接口虚拟现实交互中的代理和挫折的影响

Thomas K. K. Kjeldsen, Thomas B. Nielsen, Hamzah Ziadeh, Steffen Lehmann, Louise D. Nielsen, Dávid Gulyás, B. I. Hougaard, H. Knoche, M. Jochumsen
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引用次数: 2

摘要

脑机接口(bci)为用户提供了一种仅使用自愿产生的大脑活动来控制外部设备或应用程序的方法。通过运动意象控制脑机接口是一项必须习得的技能,然而,很少有证据表明,在与脑机接口交互过程中,不同类型的反馈如何影响用户的能动性和挫折感。这是在虚拟现实互动中进行的调查,14名天真的参与者用脑机接口控制一个化身,同时接收关于他们表现的连续或离散反馈。在两种情况(连续反馈和离散反馈)后分别评估代理、挫败感、所有权和BCI绩效。两种情况之间没有统计学差异,尽管参与者通常对连续反馈的代理评级更高,这也与BCI表现无关。这表明,通过向BCI性能较差的用户提供一些性能知识,持续反馈可以帮助他们增加代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of Continuous and Discrete Feedback on Agency and Frustration in a Brain-Computer Interface Virtual Reality Interaction
Brain-computer interfaces (BCIs) provide users with a means to control external devices or applications using only voluntarily produced brain activity. Controlling a BCI through motor imagery is a skill that must be acquired, however, little evidence is available on how the user's agency and frustration are affected by different types of feedback during an interaction with a BCI. This was investigated during a virtual reality interaction where 14 naive participants controlled an avatar with a BCI while receiving either continuous or discrete feedback on their performance. The agency, frustration, ownership and BCI performance were assessed after each of the two conditions (continuous and discrete feedback). There was no statistical difference between the conditions although the participants generally rated agency higher for the continuous feedback which was also uncorrelated to the BCI performance. This suggests that continuous feedback can be useful for increasing agency for users with poor BCI performance by providing them with some knowledge of performance.
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