短暂网络中的撤销游戏

M. Raya, M. Manshaei, M. Félegyházi, J. Hubaux
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引用次数: 78

摘要

在移动自组织网络中,经常提出的解决节点不当行为的方法是使用信誉系统。但在短暂的网络中——一种新型的移动网络,节点之间的联系时间很短,邻居经常变化——很难建立声誉。在这种情况下,本地撤销是一种更快、更有效的选择。在本文中,我们定义了一个博弈论模型来分析各种局部撤销策略。我们建立并证明了导致子博弈完全均衡的条件。我们还推导了基于投票的方案的最优参数。然后,我们根据我们的分析和模型中无法捕获的实际方面设计了一个协议。通过对短暂网络的真实仿真,比较了不同技术的性能和经济成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Revocation games in ephemeral networks
A frequently proposed solution to node misbehavior in mobile ad hoc networks is to use reputation systems. But in ephemeral networks - a new breed of mobile networks where contact times between nodes are short and neighbors change frequently - reputations are hard to build. In this case, local revocation is a faster and more efficient alternative. In this paper, we define a game-theoretic model to analyze the various local revocation strategies. We establish and prove the conditions leading to subgame-perfect equilibria. We also derive the optimal parameters for voting-based schemes. Then we design a protocol based on our analysis and the practical aspects that cannot be captured in the model. With realistic simulations on ephemeral networks we compare the performance and economic costs of the different techniques.
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