Lagunes-Ramírez Derick, G. Gabriel, López-Sánchez Máximo, Fragoso-Díaz Olivia, Castro-Sánchez Noé, Juan C. Olivares-Rojas
{"title":"使用眼动追踪分析用户在玩电子游戏时的眨眼行为以识别认知负荷水平的研究","authors":"Lagunes-Ramírez Derick, G. Gabriel, López-Sánchez Máximo, Fragoso-Díaz Olivia, Castro-Sánchez Noé, Juan C. Olivares-Rojas","doi":"10.1109/ROPEC50909.2020.9258693","DOIUrl":null,"url":null,"abstract":"As eye tracking studies are becoming more common, eye behavior is being explored in different scientific fields as it can be analyzed to detect changes in the mental state of users. In this way the development of new products or technologies could include eye tracking as an objective way of obtaining feedback from users. This paper presents an experiment that compares the eye behavior of users' blinks during interaction with two different levels of difficulty in a video game. The results of the experiment show that the participants' blink rate per minute was significantly reduced, according to the state-of-the-art normal blink behavior, during the two tasks. However, it is also shown that there is no significant difference between the samples taken, which is attributable to the fact that interaction with video games, in any difficulty, represents high cognitive load.","PeriodicalId":177447,"journal":{"name":"2020 IEEE International Autumn Meeting on Power, Electronics and Computing (ROPEC)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Study of the User's Eye Tracking to Analyze the Blinking Behavior While Playing a Video Game to Identify Cognitive Load Levels\",\"authors\":\"Lagunes-Ramírez Derick, G. Gabriel, López-Sánchez Máximo, Fragoso-Díaz Olivia, Castro-Sánchez Noé, Juan C. Olivares-Rojas\",\"doi\":\"10.1109/ROPEC50909.2020.9258693\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As eye tracking studies are becoming more common, eye behavior is being explored in different scientific fields as it can be analyzed to detect changes in the mental state of users. In this way the development of new products or technologies could include eye tracking as an objective way of obtaining feedback from users. This paper presents an experiment that compares the eye behavior of users' blinks during interaction with two different levels of difficulty in a video game. The results of the experiment show that the participants' blink rate per minute was significantly reduced, according to the state-of-the-art normal blink behavior, during the two tasks. However, it is also shown that there is no significant difference between the samples taken, which is attributable to the fact that interaction with video games, in any difficulty, represents high cognitive load.\",\"PeriodicalId\":177447,\"journal\":{\"name\":\"2020 IEEE International Autumn Meeting on Power, Electronics and Computing (ROPEC)\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE International Autumn Meeting on Power, Electronics and Computing (ROPEC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ROPEC50909.2020.9258693\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Autumn Meeting on Power, Electronics and Computing (ROPEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROPEC50909.2020.9258693","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Study of the User's Eye Tracking to Analyze the Blinking Behavior While Playing a Video Game to Identify Cognitive Load Levels
As eye tracking studies are becoming more common, eye behavior is being explored in different scientific fields as it can be analyzed to detect changes in the mental state of users. In this way the development of new products or technologies could include eye tracking as an objective way of obtaining feedback from users. This paper presents an experiment that compares the eye behavior of users' blinks during interaction with two different levels of difficulty in a video game. The results of the experiment show that the participants' blink rate per minute was significantly reduced, according to the state-of-the-art normal blink behavior, during the two tasks. However, it is also shown that there is no significant difference between the samples taken, which is attributable to the fact that interaction with video games, in any difficulty, represents high cognitive load.