现代多元文化教育空间中的游戏

Larysa Bondarchuk, L. Kozlovska, O. Lazarenko, V. Tovstenko, Tamara Podgurska
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引用次数: 0

摘要

:分析了游戏在现代教育中的应用现状及前景。电脑游戏作为一种非标准的创新学习技术,因为它形成了理论知识与实践活动相结合的能力,是非常有效的。不同类型的电脑游戏的分类,有助于各种教育和专业经验进行分析。游戏被认为是一种多元文化现象,在国家教育层面上具有不容置疑的特点。作者介绍了在经济大学的教育过程中使用游戏技术的经验。该研究的结果之一是强调了在语言习得和跨文化交际技能习得中使用游戏元素的前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gaming in the Modern Multicultural Educational Space
: The current state and prospects of using gaming in modern education is considered. Computer games as a non-standard innovative learning technology are quite effective because they form the ability to combine theoretical knowledge with practical activities. Different types of classification of computer games that contribute to a variety of educational and professional experience are analyzed. Gaming is considered as a multicultural phenomenon that has undoubted features at the national educational levels. The authors present the experience of using gaming technologies in the educational process at the Economic University. One of the results of the study is the emphasis on the prospects of using elements of gaming in language acquisition and acquiring intercultural communication skills.
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