美国足球比赛的确定性预测模型

John A. Trono
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引用次数: 4

摘要

本文描述了足球运动的仿真模型。它的创建是为了预测季后赛橄榄球比赛的结果,最著名的是大学碗赛。通过构建一个完全确定的游戏模型,其中不存在随机事件,并使用可直接访问的数据来代表参与者,可以达到客观预测。本文的其余部分分为以下几个部分:第2节更多地讨论了模型的内部工作;第3部分描述了最重要的游戏选择策略;第4节给出了验证模型准确性所收集的结果;最后,第5节提出了该模型的一些观察结果和不足,以及进一步研究的可能方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A deterministic prediction model for the American game of football
This article describes a simulation model of the sport known as football. It was created to predict results of post season football games, most notably college bowl games. By constructing a totally deterministic model of the game, one in which there are no random events, and by using data that is directly accessible to represent the participants, an objective prediction can be reached. The remainder of this paper is divided as follows: Section 2 discusses more about the model's internal workings; Section 3 describes the all-important play selection strategy; Section 4 presents the results collected for verifying the model's accuracy; and finally Section 5 presents some observations and shortcomings of the model along with possible directions for further investigation.
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