Febi Nur Salsabila, Umi Laili Yuhana, E. M. Yuniarno, M. Purnomo
{"title":"一款基于Sifteo的聋儿数学评估严肃游戏","authors":"Febi Nur Salsabila, Umi Laili Yuhana, E. M. Yuniarno, M. Purnomo","doi":"10.1109/IES50839.2020.9231578","DOIUrl":null,"url":null,"abstract":"The limitations of deaf children in language lead to the delay progress in teaching and learning process of deaf children compared to normal children, especially in mathematics. This also made teacher hard to understand to what extent the deaf students understand the lesson taught by teacher. Using the advantage of serious game which can help motivate students, this research used Sifte-math, a Sifteo based serious game to test the ability of deaf students in basic mathematics lesson for elementary school, hoping that the game can be an alternative tool for assessment. Sifte-Math was tested on seven students in a school for disabled children in Surabaya, Indonesia. Six from seven students who tested the game responded with enjoy playing the game. Four of them said they prefer to use Sifte-Math as their assessment tools instead of paper and pen, while one student prefers the basic paper and pen, and the other two students prefer both.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Sifte-Math, A Sifteo based Mathematics Assessment Serious Game for Deaf Children\",\"authors\":\"Febi Nur Salsabila, Umi Laili Yuhana, E. M. Yuniarno, M. Purnomo\",\"doi\":\"10.1109/IES50839.2020.9231578\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The limitations of deaf children in language lead to the delay progress in teaching and learning process of deaf children compared to normal children, especially in mathematics. This also made teacher hard to understand to what extent the deaf students understand the lesson taught by teacher. Using the advantage of serious game which can help motivate students, this research used Sifte-math, a Sifteo based serious game to test the ability of deaf students in basic mathematics lesson for elementary school, hoping that the game can be an alternative tool for assessment. Sifte-Math was tested on seven students in a school for disabled children in Surabaya, Indonesia. Six from seven students who tested the game responded with enjoy playing the game. Four of them said they prefer to use Sifte-Math as their assessment tools instead of paper and pen, while one student prefers the basic paper and pen, and the other two students prefer both.\",\"PeriodicalId\":344685,\"journal\":{\"name\":\"2020 International Electronics Symposium (IES)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 International Electronics Symposium (IES)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IES50839.2020.9231578\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Electronics Symposium (IES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IES50839.2020.9231578","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Sifte-Math, A Sifteo based Mathematics Assessment Serious Game for Deaf Children
The limitations of deaf children in language lead to the delay progress in teaching and learning process of deaf children compared to normal children, especially in mathematics. This also made teacher hard to understand to what extent the deaf students understand the lesson taught by teacher. Using the advantage of serious game which can help motivate students, this research used Sifte-math, a Sifteo based serious game to test the ability of deaf students in basic mathematics lesson for elementary school, hoping that the game can be an alternative tool for assessment. Sifte-Math was tested on seven students in a school for disabled children in Surabaya, Indonesia. Six from seven students who tested the game responded with enjoy playing the game. Four of them said they prefer to use Sifte-Math as their assessment tools instead of paper and pen, while one student prefers the basic paper and pen, and the other two students prefer both.