一款基于Sifteo的聋儿数学评估严肃游戏

Febi Nur Salsabila, Umi Laili Yuhana, E. M. Yuniarno, M. Purnomo
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引用次数: 0

摘要

聋儿在语言方面的局限性导致他们在教与学的过程中比正常儿童进步缓慢,特别是在数学方面。这也让老师很难理解聋哑学生在多大程度上理解了老师所讲的课。本研究利用严肃游戏有助于激励学生的优势,利用基于Sifteo的严肃游戏Sifte-math对小学失聪学生基础数学课的能力进行测试,希望该游戏能成为另一种评估工具。在印度尼西亚泗水的一所残疾儿童学校,对七名学生进行了筛数学测试。参与测试的7名学生中有6人表示喜欢玩游戏。其中四名学生表示,他们更喜欢使用sift - math作为评估工具,而不是纸和笔,而一名学生更喜欢基本的纸和笔,另外两名学生更喜欢两者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sifte-Math, A Sifteo based Mathematics Assessment Serious Game for Deaf Children
The limitations of deaf children in language lead to the delay progress in teaching and learning process of deaf children compared to normal children, especially in mathematics. This also made teacher hard to understand to what extent the deaf students understand the lesson taught by teacher. Using the advantage of serious game which can help motivate students, this research used Sifte-math, a Sifteo based serious game to test the ability of deaf students in basic mathematics lesson for elementary school, hoping that the game can be an alternative tool for assessment. Sifte-Math was tested on seven students in a school for disabled children in Surabaya, Indonesia. Six from seven students who tested the game responded with enjoy playing the game. Four of them said they prefer to use Sifte-Math as their assessment tools instead of paper and pen, while one student prefers the basic paper and pen, and the other two students prefer both.
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