动作:探索点击之外的人类信息交互

Roberto I. González-Ibáñez, Jacqueline Köhler, Esteban Gaete-Flores, Fernanda Estay-Cabello, Angus Pollmann-Stocker, Jonathan Catalán-Álvarez
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引用次数: 0

摘要

在过去的几十年里,由于新技术的快速发展和万维网的出现,人们与信息互动的方式发生了巨大的变化。这种技术进化促成了从书籍等物理信息对象到数字和空灵版本的过渡。因此,个人与信息对象之间的交互鸿沟就出现了。随着新技术的出现,可以设想与信息交互的其他可能性,然而,对这种交互形式(例如基于身体的,虚拟和增强现实等)的收益和成本知之甚少。此外,使用上述技术进行研究的复杂性和成本可能特别高。为了解决这些问题,我们引入了人机交互系统(motion, huMan-infOrmation inTeractION System),这是一个通过多种类型的接口对人机交互进行评估和实验的系统。此外,我们提出了使用运动进行的案例研究的综合,目的是比较与数字信息对象的不同类型的交互。一方面,这些研究证明了运动作为一种研究工具的实用性。另一方面,结果表明,最先进的交互技术虽然吸引人,但在性能和用户体验方面不一定具有成本效益。这些结果不仅揭示了motion的潜在用途,而且还揭示了在开发与数字领域中的信息对象交互的新界面时的设计决策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MOTIONS: Exploring Human-Information Interactions Beyond Clicks
During the last decades, the way people interact with information has drastically changed as a result of the rapid proliferation of new technologies and the arrival of the World Wide Web. This technological evolution has propitiated a transition from physical information objects such as books to their digital and ethereal versions. As a result, an interaction gap between individuals and information objects has emerged. As new technologies appear, alternative possibilities to interact with information can be envisioned, however, little is known about the benefits and costs of such interaction forms (e. g. body-based, virtual and augmented reality, among others). Furthermore, the complexity and cost of conducting studies with technologies such as the above mentioned can be particularly high. To address these problems, we introduce MOTIONS (huMan-infOrmation inTeractION System), a system to conduct evaluations and experiments on human-information interactions with multiple types of interfaces. Additionally, we present a synthesis of case studies conducted using MOTIONS with the aim to compare different types of interactions with digital information objects. On the one hand, these studies demonstrate MOTIONS’ utility as a research tool. On the other hand, results suggest that state-of-the-art interaction technology, while appealing, may not be necessarily cost-effective in terms of performance and user experience. These results shed light not only about potential uses of MOTIONS, but also about design decisions when developing new interfaces to interact with information objects in the digital realm.
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