基于流域立体匹配的深度图生成算法

Pei-Jun Lee, Wen-Jay Yu, Chi-Feng Chuang
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引用次数: 5

摘要

在双目深度生成算法中,利用同时捕获的两个视图的相似性,通过视差估计找到深度值。然而,如果区域周围的色彩空间相似度很高,则不容易找到准确的深度值。为了减少高相似度区域的匹配误差,可以利用色彩空间中物体边缘的像素信息来预测物体的深度值。提出了一种基于分水岭分割的目标区域确定算法,生成立体匹配的匹配窗口。为了减少图像的深度不连续和视差估计的计算时间,本文采用运动矢量信息对连续深度视频进行深度值补偿。因此,该算法生成的深度图可以生成更合适的立体图像。实验结果表明,该算法可以提高高立体序列的立体可靠性。与其他方法进行比较,SSIM提高约0.34 db, PSNR提高约0.55dB。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Watershed-based stereo matching algorithm for depth map generation
In Binocular depth generation algorithm, the depth value can be found by the disparity estimation by taking advantage of the similarity in these two views which be captured at the same time. However, it's not easy to find the accurate depth value if there is high similarity in color space around the area. To reduce the matching error in the regions with high similarity, the pixel information on the edge of the objects in color space can be used to predict the depth value of the object. This paper proposes an object region determination based on watershed segmentation algorithm to generate a matching window for stereo matching. To reduce the depth discontinuity and the computation time for disparity estimation on all pictures, this paper uses the motion vector information to compensate depth value for the successive depth video. Thus, depth map generated by the proposed algorithm can produce more suitable stereo images. Experimental results show that the stereo scopic reliability can be improved by the proposed algorithm in high stereoscopic sequence. The SSIM is increased about 0.34 and the PSNR is increased about 0.55dB when the proposed algorithm is used to compare the other approaches.
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