增强现实语言学习的原位标注

Brandon Huynh, J. Orlosky, Tobias Höllerer
{"title":"增强现实语言学习的原位标注","authors":"Brandon Huynh, J. Orlosky, Tobias Höllerer","doi":"10.1109/VR.2019.8798358","DOIUrl":null,"url":null,"abstract":"Augmented Reality is a promising interaction paradigm for learning applications. It has the potential to improve learning outcomes by merging educational content with spatial cues and semantically relevant objects within a learner's everyday environment. The impact of such an interface could be comparable to the method of loci, a well known memory enhancement technique used by memory champions and polyglots. However, using Augmented Reality in this manner is still impractical for a number of reasons. Scalable object recognition and consistent labeling of objects is a significant challenge, and interaction with arbitrary (unmodeled) physical objects in AR scenes has consequently not been well explored. To help address these challenges, we present a framework for in-situ object labeling and selection in Augmented Reality, with a particular focus on language learning applications. Our framework uses a generalized object recognition model to identify objects in the world in real time, integrates eye tracking to facilitate selection and interaction within the interface, and incorporates a personalized learning model that dynamically adapts to student's growth. We show our current progress in the development of this system, including preliminary tests and benchmarks. We explore challenges with using such a system in practice, and discuss our vision for the future of AR language learning applications.","PeriodicalId":315935,"journal":{"name":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"424 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"In-Situ Labeling for Augmented Reality Language Learning\",\"authors\":\"Brandon Huynh, J. Orlosky, Tobias Höllerer\",\"doi\":\"10.1109/VR.2019.8798358\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Augmented Reality is a promising interaction paradigm for learning applications. It has the potential to improve learning outcomes by merging educational content with spatial cues and semantically relevant objects within a learner's everyday environment. The impact of such an interface could be comparable to the method of loci, a well known memory enhancement technique used by memory champions and polyglots. However, using Augmented Reality in this manner is still impractical for a number of reasons. Scalable object recognition and consistent labeling of objects is a significant challenge, and interaction with arbitrary (unmodeled) physical objects in AR scenes has consequently not been well explored. To help address these challenges, we present a framework for in-situ object labeling and selection in Augmented Reality, with a particular focus on language learning applications. Our framework uses a generalized object recognition model to identify objects in the world in real time, integrates eye tracking to facilitate selection and interaction within the interface, and incorporates a personalized learning model that dynamically adapts to student's growth. We show our current progress in the development of this system, including preliminary tests and benchmarks. We explore challenges with using such a system in practice, and discuss our vision for the future of AR language learning applications.\",\"PeriodicalId\":315935,\"journal\":{\"name\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"volume\":\"424 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2019.8798358\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2019.8798358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

摘要

增强现实是一种很有前途的学习应用交互范例。它有可能通过将教育内容与学习者日常环境中的空间线索和语义相关对象相结合来提高学习效果。这种接口的影响可以与记忆位点方法相媲美,这是一种众所周知的记忆增强技术,被记忆冠军和多语言者使用。然而,由于一些原因,以这种方式使用增强现实仍然是不切实际的。可扩展的对象识别和一致的对象标签是一个重大挑战,因此在AR场景中与任意(未建模)物理对象的交互尚未得到很好的探索。为了帮助解决这些挑战,我们提出了一个增强现实中原位对象标记和选择的框架,特别关注语言学习应用。我们的框架使用了一个广义的物体识别模型来实时识别世界上的物体,集成了眼动追踪来促进界面内的选择和交互,并结合了一个动态适应学生成长的个性化学习模型。我们展示了该系统目前的开发进展,包括初步测试和基准测试。我们探讨了在实践中使用这样一个系统所面临的挑战,并讨论了我们对AR语言学习应用的未来愿景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
In-Situ Labeling for Augmented Reality Language Learning
Augmented Reality is a promising interaction paradigm for learning applications. It has the potential to improve learning outcomes by merging educational content with spatial cues and semantically relevant objects within a learner's everyday environment. The impact of such an interface could be comparable to the method of loci, a well known memory enhancement technique used by memory champions and polyglots. However, using Augmented Reality in this manner is still impractical for a number of reasons. Scalable object recognition and consistent labeling of objects is a significant challenge, and interaction with arbitrary (unmodeled) physical objects in AR scenes has consequently not been well explored. To help address these challenges, we present a framework for in-situ object labeling and selection in Augmented Reality, with a particular focus on language learning applications. Our framework uses a generalized object recognition model to identify objects in the world in real time, integrates eye tracking to facilitate selection and interaction within the interface, and incorporates a personalized learning model that dynamically adapts to student's growth. We show our current progress in the development of this system, including preliminary tests and benchmarks. We explore challenges with using such a system in practice, and discuss our vision for the future of AR language learning applications.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信