利用时间序列聚类分析休闲游戏中的用户行为模式

Yiheng Zhou, Zhipeng Hu, Yongcheng Liu
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引用次数: 0

摘要

基于时间序列聚类的用户行为模式分类在游戏行业中发挥着越来越重要的作用。然而,与许多研究机构之前研究的大型多人在线角色扮演游戏(mmorpg)相比,轻量级休闲游戏的用户行为和数据性能存在很大差异。随着移动设备的发展和用户时间的分散,休闲游戏的用户数量和重要性在今天的游戏行业中都在迅速上升。用户数据的高稀疏性等独特性能给基于这类游戏的用户行为时间序列数据聚类提出了新的挑战。在本文中,我们采用UNO!以拥有数亿用户的移动卡牌游戏为研究对象,提出了一种改进的时间序列相似性度量方法,通过平滑序列欧氏距离实现用户行为模式的聚类分析。在此分析中,我们有意使用与游戏功能更一致的用户功能序列。最后,我们探讨了聚类结果与用户付费的相关性,并提出了一种能够全面展示用户短期和长期付费行为及其与用户游戏行为关系的可视化方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analyzing User Behavior Patterns in Casual Games Using Time Series Clustering
User behavior pattern classification based on time series clustering is playing an increasingly important role in the game industry. However, user behavior and data performance are quite different in lightweight casual games, compared with those in MMORPGs (Massively Multiplayer Online Role-Playing Games) that many research institutes studied before. With the development of mobile devices and the fragmentation of users' time, both the number of users and the importance in today's gaming industry for casual games jump rapidly. The unique user data performance, such as high sparsity, poses new challenges to clustering time-series data of user behavior based on this kind of game. In this paper, we take UNO!, a mobile card game with hundreds of millions of users, as our research object, and propose an improved time series similarity measurement via the smoothed sequence Euclidean distance to realize clustering analysis of user behavior patterns. In this analysis, we purposefully use the user feature sequence that is more consistent with the game feature. Finally, we explore the correlation of clustering results with user payment, and propose a visualization scheme that can comprehensively show users' payment behavior, including short-term and long-term, and its relationship with users' game behavior.
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