超宇宙——另一种教育空间

S. Mistretta
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引用次数: 14

摘要

虚拟世界是一个3D虚拟环境,已经由我们的学生填充。以化身的形式,他们独特的角色在《Roblox》和《我的世界》等空间中愉快地合作。经过两年的完全在线学习,远程学习变得与商业模式视频会议工具(如Zoom、Microsoft Teams和Google Meet)带来的疲劳联系在一起。现在是时候考虑采用可定制的Metaverse平台了,教育者和他们的学生可以在同一个空间安全地教学和学习。本文研究了传染理论,以构建我们在Covid-19大流行期间课堂环境的崩溃,并回归到混合环境的马赛克。本文描述了Metaverse作为另一种教育空间的优点,它促进了学习的通用设计。此外,本文回顾了支持参与、代表、行动和表达的多个入口点的平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Metaverse—An Alternative Education Space
The Metaverse is a 3D virtual environment already populated by our students. In the form of avatars, their unique personas happily collaborate in spaces such as Roblox and Minecraft. After two years of being fully online, remote learning became associated with fatigue from business-model video conferencing tools such as Zoom, Microsoft Teams, and Google Meet. It is time to consider the adoption of customizable Metaverse platforms where educators and their students can safely teach and learn again in the same space. This paper examines contagion theory to frame the breakdown of our classroom environment during the Covid-19 Pandemic and the transition back to a mosaic of hybrid contexts. This paper delineates the merits of the Metaverse as an alternative education space that fosters Universal Design for learning. Additionally, this paper reviews platforms that support multiple entry points for engagement, representation, action, and expression.
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