vao++:实用的体积环境遮挡游戏

Jakub Boksanský, Adam Pospísil, Jiří Bittner
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引用次数: 9

摘要

环境遮挡是实时渲染应用中提高视觉保真度的常用方法之一。我们提出了最近引入的体积环境遮挡方法的几个扩展。这些扩展改进了方法的属性,特别关注质量与性能的权衡以及在当代游戏中的广泛适用性。我们描述了该算法的实现及其扩展。我们在Unity游戏引擎中将该方法作为相机效果来执行。结果表明,我们的实现在质量和速度方面都优于Unity中的标准环境遮挡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VAO++: Practical Volumetric Ambient Occlusion for Games
Ambient occlusion is one of the commonly used methods to increase visual fidelity in real-time rendering applications. We propose several extensions of the recently introduced volumetric ambient occlusion method. These extensions improve the properties of the methods with a particular focus on the quality vs performance tradeoff and wide applicability in contemporary games. We describe the implementation of the proposed algorithm and its extensions. We implemented the method as a camera effect within the Unity game engine. The results show that our implementation compares favorably with the standard ambient occlusion in Unity both in terms of quality and speed.
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