移动自组织网络的博弈论数据复制技术

S. Khan, A. A. Maciejewski, H. Siegel, I. Ahmad
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引用次数: 14

摘要

在移动自组织网络的服务器上自适应复制数据项可以减轻访问延迟。数据项和服务器的选择需要解决一个约束优化问题,这通常是np完全的。特设网络的频繁分区使问题进一步复杂化。本文建立了自组织网络中数据复制的数学模型。我们将自组织网络中的移动服务器视为自利实体,因此它们有能力通过歪曲其估值来操纵资源分配机制的结果。我们设计了一个博弈论的“真实”机制,其中副本根据报告的估值分配给移动服务器。我们描绘了真实机制的确切属性,并推导了一种抑制移动服务器自私行为的支付方案。针对三种ad hoc网络副本分配方法(a)扩展静态访问频率,(b)扩展动态访问频率和邻域,以及(c)扩展动态连接分组)对所提出的技术进行了广泛的评估。实验结果表明,该方法在求解质量和执行时间上都优于三种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimization problem, that is in general NP-complete. The problem is further complicated by frequent partitions of the ad hoc network. In this paper, a mathematical model for data replication in ad hoc networks is formulated. We treat the mobile servers in the ad hoc network as self-interested entities, hence they have the capability to manipulate the outcome of a resource allocation mechanism by misrepresenting their valuations. We design a game theoretic "truthful" mechanism in which replicas are allocated to mobile servers based on reported valuations. We sketch the exact properties of the truthful mechanism and derive a payment scheme that suppresses the selfish behavior of the mobile servers. The proposed technique is extensively evaluated against three ad hoc network replica allocation methods: (a) extended static access frequency, (b) extended dynamic access frequency and neighborhood, and (c) extended dynamic connectivity grouping. The experimental results reveal that the proposed approach outperforms the three techniques in solution quality and has competitive execution times.
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