沉浸式平面显示使用大致对齐的投影仪

R. Raskar
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引用次数: 136

摘要

当投影仪相对于平面显示表面倾斜时,它会产生键移,投影图像会失真。我们提出了一种为移动用户显示透视正确图像的渲染技术。这允许使用大致对齐的投影仪,并消除了频繁的机电调整的需要。渲染过程没有额外的成本,可以用传统的图形硬件实现。我们计算了在预处理过程中由于显示平面引起的准直。本文的主要思想是通过深度缓冲的近似,使用这种共线来渲染和扭曲3D场景的图像。我们还描述了如何将该方法扩展到具有多个重叠投影仪的显示系统。这项技术可以很容易地在CAVE,沉浸式工作台和PowerWalls中使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive planar display using roughly aligned projectors
When a projector is oblique with respect to a planar display surface, it creates keystoning and the projected image is distorted. We present a rendering technique to display perspectively correct images for a moving user. This allows using roughly aligned projectors and eliminates the need for frequent electro-mechanical adjustments. The rendering process has no additional cost and can be implemented with traditional graphics hardware. We compute the collineation induced due to the display plane during preprocessing. The main idea of the paper is to use this collineation to render and warp the images of 3D scenes in a single pass via approximation of the depth buffer. We also describe how this method can be extended to display systems with multiple overlapping projectors. This technique can be easily used in CAVE, Immersive Workbenches and PowerWalls.
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