Débora Juliane Guerra Marques da Silva, G. Guarda, I. Goulart
{"title":"CriptoLab:一款基于不插电计算和加密的游戏","authors":"Débora Juliane Guerra Marques da Silva, G. Guarda, I. Goulart","doi":"10.5753/WEI.2018.3483","DOIUrl":null,"url":null,"abstract":"The research project called Logicamente was created with the aim of teaching contents of computation focused on the guidelines of computational thinking for children and adolescents of basic education. Among the planned activities, it was idealized the realization of play workshops with the purpose of fixing contents work during the meetings. In this context, came the game CriptoLab that explores encryption in a disrupted computing environment. The present article consists in reporting the experiences about the application of the game in question that has as objective the crossing of a labyrinth whose course will be realized by means of assembly of logical sequences based on the commands of the application of MIT - Scratch.","PeriodicalId":237172,"journal":{"name":"Anais do Workshop sobre Educação em Computação (WEI)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"CriptoLab: Um game baseado em Computação Desplugada e Criptografia\",\"authors\":\"Débora Juliane Guerra Marques da Silva, G. Guarda, I. Goulart\",\"doi\":\"10.5753/WEI.2018.3483\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The research project called Logicamente was created with the aim of teaching contents of computation focused on the guidelines of computational thinking for children and adolescents of basic education. Among the planned activities, it was idealized the realization of play workshops with the purpose of fixing contents work during the meetings. In this context, came the game CriptoLab that explores encryption in a disrupted computing environment. The present article consists in reporting the experiences about the application of the game in question that has as objective the crossing of a labyrinth whose course will be realized by means of assembly of logical sequences based on the commands of the application of MIT - Scratch.\",\"PeriodicalId\":237172,\"journal\":{\"name\":\"Anais do Workshop sobre Educação em Computação (WEI)\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-07-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anais do Workshop sobre Educação em Computação (WEI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5753/WEI.2018.3483\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do Workshop sobre Educação em Computação (WEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/WEI.2018.3483","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
CriptoLab: Um game baseado em Computação Desplugada e Criptografia
The research project called Logicamente was created with the aim of teaching contents of computation focused on the guidelines of computational thinking for children and adolescents of basic education. Among the planned activities, it was idealized the realization of play workshops with the purpose of fixing contents work during the meetings. In this context, came the game CriptoLab that explores encryption in a disrupted computing environment. The present article consists in reporting the experiences about the application of the game in question that has as objective the crossing of a labyrinth whose course will be realized by means of assembly of logical sequences based on the commands of the application of MIT - Scratch.