通过智能地板表面在沉浸式虚拟环境中捕捉交互

Y. Visell, Alvin W. Law, J. Ip, Severin Smith, J. Cooperstock
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引用次数: 28

摘要

我们展示了一种技术,使用户能够在沉浸式虚拟环境中与模拟的自然地面(如土壤或冰)进行步行交互。利用地板内力传感器的位置和力估计来合成合理的听觉和振动触觉反馈作为响应。以在一个虚拟的冰冻池塘上行走为背景,讨论了相关的渲染技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interaction capture in immersive virtual environments via an intelligent floor surface
We present techniques to enable users to interact on foot with simulated natural ground surfaces, such as soil or ice, in immersive virtual environments. Position and force estimates from in-floor force sensors are used to synthesize plausible auditory and vibrotactile feedback in response. Relevant rendering techniques are discussed in the context of walking on a virtual frozen pond.
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