Y. Visell, Alvin W. Law, J. Ip, Severin Smith, J. Cooperstock
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Interaction capture in immersive virtual environments via an intelligent floor surface
We present techniques to enable users to interact on foot with simulated natural ground surfaces, such as soil or ice, in immersive virtual environments. Position and force estimates from in-floor force sensors are used to synthesize plausible auditory and vibrotactile feedback in response. Relevant rendering techniques are discussed in the context of walking on a virtual frozen pond.