使用玩家体验清单通过远程实验调查VR游戏玩家体验

Ivan Ip, P. Sweetser
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引用次数: 0

摘要

本研究通过两个阶段的研究来探讨虚拟现实(VR)游戏的玩家体验。在这两个阶段,我们都使用了玩家体验清单(PXI),这是一种用于评估玩家体验的有效工具。在第一阶段,通过100名参与者的在线调查来调查玩家对VR游戏的体验。我们发现视听吸引力、沉浸感和易于控制对VR游戏的玩家体验贡献最大。我们发现玩家体验与年龄、游戏时间、VR体验或VR头盔之间没有关系。第二阶段采用远程实验,对10名参与者进行VR和非VR游戏的比较。我们发现玩家体验的差异可以用PXI的沉浸感、进度反馈和好奇心结构来解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory
This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing, VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI.
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