从历史原型到故事变体——《弗拉德》发展内容研究Ţepeş

Jeong Hwan Kim
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引用次数: 0

摘要

1897年由布拉姆·斯托克创作的德古拉是一个虚构的人物,他的原型是15世纪的传奇人物瓦拉希亚(瓦拉几亚),中世纪罗马尼亚的领主弗拉德Ţepeş,以及19世纪在欧洲盛行的吸血鬼神话。弗拉德Ţepeş作为一个历史真人和文化原型,经历了小说在文学领域的第一次转化过程,然后通过戏剧和电影等三维复杂艺术传播到世界各地。而在现代,由于互联网的供给和传播,它按照虚拟媒体的动画、网络漫画、游戏、讲故事变体等文化的普及规范进行了扩展和复制。历史原型“弗拉德Ţepeş”和文化内容原型“德古拉”通过小说和电影的虚构过程,对他者(他者)有着完全不同的概念。如果Ţepeş处于由意识、意识和一致性所定义的同一历史身份中,那么Ţepeş的他性,即德古拉,是一种不被这种一致性所捕获的存在,暗示着他性是一种超自然的灵性(永生),就像维多利亚时代出生的吸血鬼一样。小说、电影和音乐剧等传统类型,以及基于数字内容、游戏和虚拟媒体的漫画和动画,也利用德古拉及其祖先Vlad Ţepeş作为OSMU(One source Multi Use)的故事来源。德古拉这个虚构的实体,在罗马尼亚国界之外的世界里,不管他的原型Vlad Ţepeş的意图如何,都成为了一个传奇和一个现代神话,并随着时间和空间的要求以及互联网和虚拟媒体技术的发展,不断地被改造和创造。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Historical Archetype to Storytelling Variant, A Study on Developing Contents of Vlad Ţepeş
Dracula, created in 1897 by Bram Stoker, is a fictional character born based on the legendary figure of Valahia(Walachia) in the 15th century, Vlad Ţepeş, the lord of medieval Romania, and the vampire myth that prevailed throughout Europe in the 19th century. Vlad Ţepeş, a historical real person and cultural archetype, goes through the first transformation process of a novel in the realm of literature, and then spreads around the world through three-dimensional complex arts such as plays and films. And in modern time, thanks to the supply and spread of the internet, it has been expanded and reproduced in accordance with popularization codes of culture such as animation, webtoon, game, and storytelling variants of virtual media. The historical prototype ‘Vlad Ţepeş’ and the cultural content prototype ‘Dracula’ have a completely different concept of otherness(the other) through the fictitious process of novels and films. If Ţepeş is located in the same historical identity defined by awareness, consciousness, and consistency, the otherness of Ţepeş, that is, Dracula, is an existence that is not captured by this consistency, implying the otherness as a supernatural spirituality(eternal life) like a vampire born in the Victorian era. Traditional genres such as novels, movies, and musicals, as well as cartoons and animations based on digital content, games and virtual media also utilize Dracula and its progenitor, Vlad Ţepeş, as the storytelling source of OSMU(One Source Multi Use). Dracula, a fictional entity, has become a legend and a modern myth in the world beyond the borders of Romania, regardless of the intentions of his prototype, Vlad Ţepeş, and is constantly being transformed and created in response to the demands of time and space and the development of internet and virtual media technology.
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