为年轻人的信息通信技术使用进行设计

Marianne Kinnula, N. Iivari, Tuula Ijäs
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引用次数: 2

摘要

信息和通信技术(ICT)和互联网在当代青年的生活中占有非常重要的地位;网上活动已经深深地融入了他们的日常生活。现有的研究已经确定了青少年网络行为中的一些“参与类型”,包括“闲逛”、“胡闹”、“发呆”和“认真做事”。这项研究通过确定一种“消磨时间”的参与类型来扩展这种类型的分类,这种类型在年轻人的网络生活中也起着重要作用。此外,本研究认为,了解年轻人的上网行为表明在青少年ICT设计中需要考虑的相关方面。因此,作为本文的主要贡献,我们提出了针对青年的ICT设计的设计指南,扩展了针对这一年龄组的当前设计指南集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for young people's ICT use
Information and communication technologies (ICT) and the Internet figure very prominently in the lives of contemporary youth; online activities are deeply embedded in their everyday routines. Existing research has identified a number of "genres of participation" in the online behavior of youth, including "hanging out," "messing around," "geeking out," and "doing serious business." This study extends this categorization of genres by identifying a "passing time" genre of participation that also plays a significant role in the online life of youth. In addition, this study posits that understanding young people's online behavior indicates relevant aspects to be considered in ICT design for youth. Thus, as the main contribution of this paper we propose design guidelines for ICT design for youth, extending the present set of design guidelines that address this age group.
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