《Legends of descent:基于广告的windows phone游戏分析

Ian Obermiller, Sam Bayless
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引用次数: 2

摘要

《Legends of Descent》是一款基于Windows Phone平台的广告角色扮演游戏。它拥有超过12.8万次的下载量和每天数千次的游戏会话,为分析用户游戏模式和行为提供了一个独特的平台。通过分析通过定制工具代码收集的数据,发现了关于用户会话、广告效果和网络连接的惊人见解。在全球发行6个月后,我们重新审视了最初的分析框架,并根据新信息确定了我们需要修改的游戏设计领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Legends of descent: analytics in an ad-supported windows phone game
Legends of Descent is an ad-supported roleplaying game on the Windows Phone platform. With over 128,000 downloads and thousands of game sessions per day, it provides a unique platform to analyze user gameplay patterns and behavior. Surprising insights around user sessions, advertising performance, and network connectivity were uncovered through analysis of data collected via custom instrumentation code. Six months after publishing world-wide, we revisit the original analytics framework and identify areas of the game's design that we would modify given the new information.
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