工程用户界面与节拍手势

Maxime André, Anthony Bayet, Tobias Jetzen, Pierre Luycx, Maxime Cauz, Bruno Dumas
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引用次数: 0

摘要

节拍手势是双手上下或前后的双相运动,与特定的意思有关,比如在讲话中,或者没有,比如在节奏命令中。将节拍手势识别应用到用户界面工程中,涉及手部姿态的动态识别、动作方向的识别以及节拍数和频率的计算。我们演示了一个使用节拍手势学习音乐节奏的游戏。我们的目标是了解实时体现和指导可视化综合用户的手和手势,并考虑到虚拟世界和现实世界之间的距离的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engineering User Interfaces with Beat Gestures
Beat gestures are biphasic up-and-down or back-and-forth movements of hand(s) that are associated with a specific meaning, such as in speech, or without, such as in rhythmic commands. Incorporating beat gesture recognition into user interface engineering involves dynamic recognition of hand pose, identification of movement direction, and calculation of beat number and frequency. We demonstrate a game that uses beat gestures for musical rhythm learning. We aim to understand the impact of real-time embodiment and guidance visualizations synthesizing user hands and gestures and considering the distance between virtual and real worlds.
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