{"title":"基于pda的多模式游戏界面实现","authors":"Kue-Bum Lee, Jung-hyun Kim, Kwang-seok Hong","doi":"10.1109/SERA.2007.48","DOIUrl":null,"url":null,"abstract":"In computer animation and interactive computer games, gesture and speech modality can be a powerful interface between humans and computers. In this paper, we propose a personal digital assistant (PDA)- based multi-modal network game interface using speech, gesture and touch sensations. To verify the validity of our approach, we implement a multi-modal omok game using TCP/IP on a PDA network. The experimental results using the proposed multi-modal network game resulted in an average recognition rate of 97.4%, and accordingly as the weaknesses of uni- modality, such as incorrect command processing by recognition error, are offset by the strengths of other modalities, the user can enjoy a more interactive mobile game interface in any given environment.","PeriodicalId":181543,"journal":{"name":"5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007)","volume":"519 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"An Implementation of Multi-Modal Game Interface Based on PDAs\",\"authors\":\"Kue-Bum Lee, Jung-hyun Kim, Kwang-seok Hong\",\"doi\":\"10.1109/SERA.2007.48\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In computer animation and interactive computer games, gesture and speech modality can be a powerful interface between humans and computers. In this paper, we propose a personal digital assistant (PDA)- based multi-modal network game interface using speech, gesture and touch sensations. To verify the validity of our approach, we implement a multi-modal omok game using TCP/IP on a PDA network. The experimental results using the proposed multi-modal network game resulted in an average recognition rate of 97.4%, and accordingly as the weaknesses of uni- modality, such as incorrect command processing by recognition error, are offset by the strengths of other modalities, the user can enjoy a more interactive mobile game interface in any given environment.\",\"PeriodicalId\":181543,\"journal\":{\"name\":\"5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007)\",\"volume\":\"519 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SERA.2007.48\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SERA.2007.48","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Implementation of Multi-Modal Game Interface Based on PDAs
In computer animation and interactive computer games, gesture and speech modality can be a powerful interface between humans and computers. In this paper, we propose a personal digital assistant (PDA)- based multi-modal network game interface using speech, gesture and touch sensations. To verify the validity of our approach, we implement a multi-modal omok game using TCP/IP on a PDA network. The experimental results using the proposed multi-modal network game resulted in an average recognition rate of 97.4%, and accordingly as the weaknesses of uni- modality, such as incorrect command processing by recognition error, are offset by the strengths of other modalities, the user can enjoy a more interactive mobile game interface in any given environment.