为城市里的陌生人设计有趣的场景

Mark Mushiba, Holger Heissmeyer
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引用次数: 0

摘要

有趣的互动游戏系统被视为一种增强社交互动的新方式。尽管之前的干预已经取得了积极的结果,但这些游戏中的许多都只关注于有限的情境,即涉及彼此熟悉的玩家。研究表明,家庭体验与陌生人之间的体验明显不同,因为玩家对互动有着不同的态度和动机。在本次研讨会中,我们将重点讨论在设计鼓励陌生人之间亲社会行为的游戏时所涉及的方法、工具和媒介。我们邀请游戏研究社区批判性地反思为共处一地的人创建这样的系统的复杂性。此外,我们还邀请设计方案阐明文化、年龄、性别和环境的差异如何影响好玩的亲社会人工制品的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing playful situations for strangers in urban areas
Playful interactive game systems are seen as a new and exciting way to enhance social interactions. Although positive results have been reported from previous interventions, many of these games have focused on limited contexts involving players who are already familiar with each other. Research shows that familial experiences are markedly different from those between strangers, as players have different attitudes and motivations towards interaction. In this workshop we focus on the methods, tools, and mediums involved when designing games that encourage prosocial behavior between strangers. We invite the games research community to critically reflect on the complexities of creating such systems for co-located people. Furthermore, we also invite proposals that illuminate how differences in culture, age, gender, and context may affect the design of playful prosocial artifacts.
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