严肃游戏:提高老年人行动能力的游戏环境

Emilie Pasche, Rolf Wipfli, C. Lovis
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引用次数: 0

摘要

机动性是健康老龄化的关键。然而,只有少数老年人达到了建议的体力活动水平。在这种背景下,MobilityMotivator项目的目标是通过开发一个严肃的游戏环境来促进老年人的移动性。该项目遵循四步计划:(1)规范阶段,(2)原型开发阶段,(3)评估阶段;(4)传播阶段。在项目结束时,MobilityMotivator平台将包括两种模式:一种是专门针对老年人的活动模式,他们将在其中执行不同的挑战;另一种是测量模式,医生将能够评估患者的进展和表现。这个项目的结束将使我们能够确定这种办法对老年人生活质量的影响,包括社会经济影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Gaming: un environnement de jeu pour améliorer la mobilité des personnes âgées
Mobility is critical to ageing well. However, only a minority of elderly people reach the recommended level of physical activity. In this context, the MobilityMotivator project has  as an objective to  promote mobility of elderly people by developing a serious gaming environment. This project follows a four-step plan: (1) a specification phase, (2) a prototype development phase, (3) an evaluation phase; and (4) a dissemination phase. At the end of the project, the MobilityMotivator platform will include two modes: an activity mode dedicated to elderly people in which they will perform different challenges and a measure mode in which physicians will be able to assess the progress and performance of their patients. The conclusion of this project will enable us to determine the impact of such an approach on the quality of life of  elderly people, including the socio-economic impact.
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