通过形状聚类突破运动非刚性结构的极限

Huizhong Deng, Yuchao Dai
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引用次数: 3

摘要

从2D特征轨迹中恢复相机运动和非刚性3D形状是计算机视觉中的一个具有挑战性的问题。现实世界视频中长期复杂的非刚性形状变化进一步增加了非刚性运动结构(NRSfM)的难度。此外,不存在一个标准来描述恢复非刚性形状和相机运动的可能性(即,问题的容易程度或困难程度)。本文首先对NRSfM的“可重构性”指标进行了分析,表明三维形状复杂度和摄像机运动复杂度可以用来衡量其可重构性。提出了一种基于迭代形状聚类的NRSfM方法,该方法在三维形状聚类和三维形状重建之间交替进行。从而提高了全局可重构性,实现了更好的重构。长期,复杂的非刚性运动序列的实验结果表明,我们的方法优于目前最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pushing the limit of non-rigid structure-from-motion by shape clustering
Recovering both camera motions and non-rigid 3D shapes from 2D feature tracks is a challenging problem in computer vision. Long-term, complex non-rigid shape variations in real world videos further increase the difficulty for Non-rigid structure-from-motion (NRSfM). Furthermore, there does not exist a criterion to characterize the possibility in recovering the non-rigid shapes and camera motions (i.e., how easy or how difficult the problem could be). In this paper, we first present an analysis to the "reconstructability" measure for NRSfM, where we show that 3D shape complexity and camera motion complexity can be used to index the re-constructability. We propose an iterative shape clustering based method to NRSfM, which alternates between 3D shape clustering and 3D shape reconstruction. Thus, the global reconstructability has been improved and better reconstruction can be achieved. Experimental results on long-term, complex non-rigid motion sequences show that our method outperforms the current state-of-the-art methods by a margin.
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