基于android的增强现实学习媒介在软体动物群动物识别及其栖息地中的应用

Olvi Lorensky Yeztiani, Qadhli Jafar Adrian, A. A. Aldino
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引用次数: 0

摘要

增强现实是目前正在发展的一项技术,这项技术可以将虚拟世界与现实世界结合起来。增强现实技术已经在许多领域得到了发展。增强现实技术的一个应用是在教育领域,作为一种学习媒介。目前,仍有许多学习媒体以书本和黑板作为传递材料的手段,由于获得的材料只有文字和二维图像的形式,学生对学习感到厌倦。提交这样的材料被认为对学生来说信息量和互动性不足,因此它会降低学生的学习兴趣。这个软体动物应用程序的创建是为了提供一个替代简单的教学,为生物教师在SMA n1 Penawar Aji提供软体动物的资料给X班的学生主修科学,通过描述一个物体的三维形式。有了这些,学生也会对软体动物的研究有更多的了解和兴趣。并且可以使学生更容易地了解软体动物的形状和它们的栖息地。这个应用程序是使用Unity 3D软件制作的。本应用程序的系统开发方法采用了多媒体开发生命周期(MDLC)方法。这个应用程序的工作方式是,android设备上的摄像头作为一个输入设备,将捕获标记,在标记被检测到后,已经创建的三维物体将显示在屏幕上。本应用程序的开发结果可以为教师传授软体动物相关材料提供方便,学生可以清楚地看到软体动物的形状和栖息地
本文章由计算机程序翻译,如有差异,请以英文原文为准。
APPLICATION OF AUGMENTED REALITY AS A LEARNING MEDIA OF MOLLUSCA GROUP ANIMAL RECOGNITION AND ITS HABITAT BASED ON ANDROID
Augmented Reality is a technology that is currently developing, this technology can combine the virtual world with the real world. Augmented Reality technology has been developed in many fields. One application of Augmented Reality technology is in the field of education, as a learning medium. Currently, there are still many learning media that use books and blackboards as a means of delivering material so that students feel bored to learn because the material obtained is only in the form of text and two-dimensional images. Submission of material like this is considered less informative and interactive for students so that it has an impact on decreasing student interest in learning. This Mollusca animal application was created to provide an alternative to easy teaching for biology teachers at SMA N 1 Penawar Aji in providing Mollusca animal material to students of class X majoring in Science, by describing an object in three-dimensional form. With this, students will also understand and be more interested in studying Molluscs. And can make it easier for students to learn how the shape of Mollusca animals and their habitats. This application is made using Unity 3D software. The system development method used in making this application uses the MDLC (Multimedia Development Life Cycle) method. The way this application works is that the camera on the android device functions as an input device that will capture the marker, after the marker is detected the three-dimensional object that has been created will be displayed on the screen. The results of the development of this application can provide convenience for teachers in conveying material about Mollusca animals and students can clearly see the shape of Mollusca animals and their habitats
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