拉伸(m)使你的手臂有弹性

K. Kodaka, Koyo Mori
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引用次数: 3

摘要

Stretchar(m)提供了一种独特的弹性手臂体验,可以逐渐伸展或收缩,虚拟手臂从头戴式显示器(HMD)空间的第一人称视角进行视觉拉伸。这是通过一个身体动作来完成的,拉一根杆子,站着的时候稍微向后倾斜,在玩伴的帮助下,把杆子拉向相反的方向。具体来说,(虚拟手臂的)拉伸比与HMD佩戴者的体重增加有关,通过放置在佩戴者脚下的Wii平衡板来测量。在这种无压力的传感器环境中,穿戴者的身体越向后倾(这增加了手臂肌肉的负荷),施加在地面上的重量就越大,导致穿戴者的体重和拉伸比增加。这样,手臂被拉的感觉就变成了手臂伸展的感觉。因为这种视觉-本体感觉的关联是基于众所周知的橡胶手错觉原理设计的,Stretchar(m)可以产生对弹性手臂的强烈身体所有权感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Stretchar(m) makes your arms elastic
Stretchar(m) gives a unique experience of having elastic arms that can be gradually extended or retracted where the virtual arms are visually stretched from the first person perspective in the head-mounted display (HMD) space. This is done through a physical action of pulling a pole and leaning slightly backward when standing and being assisted by a playmate who pulls the pole in the opposite direction. Specifically, the (virtual arms') stretch ratio is internally associated with a gain in the weight of the HMD wearer, measured with the Wii Balance Board placed under the foot of the wearer. In such a stress-free sensor environment, the more deeply the wearer leans backward (that enhances the arm-muscle load), the more weight is applied to the ground, resulting in an increase in the wearer's weight and the stretch ratio. Thus, the sense of arms being pulled is transformed into a sense of having stretched arms. Because such a vision---proprioception correlation is designed on the basis of the well-known principle of rubber-hand illusion, Stretchar(m) can yield a strong sense of body ownership toward the elastic arm.
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