用人工群体智慧求解np困难数矩阵博弈

J. Redding, J. Schreiver, C. Shrum, Adrian P. Lauf, Roman V Yampolskiy
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引用次数: 3

摘要

解决基于数字和或有序矩阵的谜题是一个np困难问题,需要大量的计算工作。最典型的例子就是数独和Kakuro游戏。Kakuro依靠的是数字序列,这些数字序列必须与谜题上显示的数字指示符相加。数独游戏要求数字以行和块的隐式顺序排列。这两个谜题都要求每一行所列数字的排他性和逻辑分组。因此,解决这些谜题需要一种迭代方法。我们证明遗传算法(GA)可以通过人工群体智慧(WoAC)的后处理来增强,以约束几代后的解空间。使用WoAC方法,与单独使用GA相比,我们可以将成功解决简单和中等难度谜题的时间减少50%。我们的工作在多智能体理论和集体决策领域有更广泛的应用,因为WoAC方法允许对众所周知的遗传算法方法进行基于群体的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Solving NP-hard number matrix games with Wisdom of Artificial Crowds
Solving puzzles based on number-sum or ordered matrices is an NP-hard problem that requires considerable computational effort. Prime examples of these are the games Sudoku and Kakuro. Kakuro relies on number sequences that must sum to a number indicator shown on the puzzle. Sudoku requires that numbers be listed in an implicit sequence in blocks and rows. Both puzzles require exclusivity of the numbers listed in each row and logical grouping. As a result, solving these puzzles requires an iterative approach. We show that Genetic Algorithms (GA) can be augmented with postprocessing by a Wisdom of Artificial Crowds (WoAC) to constrain the solution space after a number of generations. Using the WoAC method, compared to using GA alone, we can reduce the time to a successful solution by a factor of 50% for easy and medium-difficulty puzzles. Our work has broader applications in the fields of multi-agent theory and collective decision making, as the WoAC method allows for crowd-based improvements to well-known genetic algorithm methods.
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