无限走廊:视觉触觉重定向系统

Keigo Matsumoto, Takuji Narumi, Yuki Ban, Yohei Yanase, T. Tanikawa, M. Hirose
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引用次数: 9

摘要

无限走廊是一个虚拟现实系统,用户可以在一个小的轨道空间内沿着虚拟走廊表面上的直线方向行走。与其他重定向步行系统不同,无限走廊允许用户在没有中断或重置阶段的情况下继续行走。这是通过将重定向行走技术与视觉触觉交互和路径规划算法相结合而实现的。无限走廊使用半圆形扶手产生被动触觉反馈;也就是说,当用户在虚拟环境中抓住一条直的扶手时,他们同时在物理世界中抓住了一条相应的弯曲的扶手。这些刺激使视觉-触觉交互,与用户感知抓取的扶手是直的,这种感觉增强了重定向行走的效果。此外,我们开发了一种算法,可以动态修改变形量,以允许用户表面上直线行走,并在十字路口向任何方向转弯。我们在大约60平方米的物理空间中使用了大约400平方米的虚拟空间来评估无限走廊。根据一项用户研究,当用户抓住扶手时,行走直线感的中位数(5.13)明显大于不抓住扶手时的直线感中位数(3.38)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unlimited Corridor: A Visuo-haptic Redirection System
The Unlimited Corridor is a virtual reality system that enables users to walk in an ostensibly straight direction around a virtual corridor within a small tracked space. Unlike other redirected walking systems, the Unlimited Corridor allows users to keep walking around without interruptions or resetting phases. This is made possible by combining a redirected walking technique with visuo-haptic interaction and a path planning algorithm. The Unlimited Corridor produces passive haptic feedback using semi-circular handrails; that is, when users grip a straight handrail in the virtual environment, they simultaneously grip a corresponding curved handrail in the physical world. These stimuli enable visuo-haptic interaction, with the user perceiving the gripped handrail as straight, and this sensation enhances the effects of redirected walking. Furthermore, we developed an algorithm that dynamically modifies the amount of distortion to allow a user to walk ostensibly straight and turn at intersections in any direction. We evaluated the Unlimited Corridor using a virtual space of approximately 400 m2 in a physical space of approximately 60 m2. According to a user study, the median value of the straightness sensation of walking when users grip the handrails (5.13) was significantly larger than that of the sensation felt without gripping the handrails (3.38).
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