用不同视觉特征的数字人体模型进行强化学习

Nitesh Bhatia, Ciara Pike-Burke, E. Normando, O. Matar
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引用次数: 1

摘要

数字人体建模(DHM)正迅速成为生成基于计算机的虚拟人在环仿真的最具成本效益的工具之一。这有助于更好地理解复杂情况下的个体和群体行为。对于目标搜索和寻路等任务,眼睛是处理感知信息和决策的主要渠道。文献中已有的人类实验研究强调了视野、视觉敏锐度、适应性及其对视觉搜索性能的影响之间的关系。本文提出了一种利用DHM作为具有功能视觉特征的强化学习智能体来模拟目标搜索和寻路任务中的视觉行为的方法。我们使用Unity 3D游戏引擎构建DHM和虚拟工作空间,使用Unity ML-Agents包实现其与TensorFlow的连接,并使用近端策略优化(PPO)算法通过强化学习(RL)训练DHM寻找目标。对于功能性视觉系统,我们考虑了三种人类启发的视觉角色:(i)“良好视力”,(ii)“视力差”1型(类似于低敏度度),(iii)“视力差”2型(类似于高度近视)。我们比较了DHM在三个角色中的紧急行为和RL训练的表现。结果表明,模拟具有不同视觉特征的强化学习代理可以评估其对视觉任务性能的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reinforcement learning with digital human models of varying visual characteristics
Digital Human Modelling (DHM) is rapidly emerging as one of the most cost-effective tools for generating computer-based virtual human-in-the-loop simulations. These help better understand individual and crowd behaviour under complex situations. For tasks such as target search and wayfinding, the eye is the primary channel for processing perceptual information and decision making. Existing experimental human studies in the literature have highlighted the relationship between the field of vision, visual acuity, accommodation, and its effect on visual search performance. This paper presents a methodology for the simulation of visual behaviour in target search and a wayfinding task by employing DHM as a reinforcement learning agent with functional vision characteristics. We used Unity 3D game engine to build the DHM and virtual workspace, Unity ML-Agents package to realise its connection with TensorFlow, and the Proximal Policy Optimization (PPO) algorithm to train DHM in finding a target through intensive reinforcement learning (RL). For the functional vision system, we have considered three human-inspired vision personas: (i) ‘good vision’, (ii) ‘poor vision’ type 1 (low acuity like), and (iii) ‘poor vision’ type 2 (high myopia like). We have compared the emergent behaviour of DHM for each of the three personas and RL training performance. The results conclude that simulating reinforcement learning agents with varying vision characteristics can evaluate their impact on visual task performance.
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