为可用性的情感面和情感面建立一个框架

Elaine C. S. Hayashi, M. Cecilia C. Baranauskas
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引用次数: 5

摘要

可用性和可访问性一直指导着交互设计师努力创造更好的用户界面。最近,情感和人类价值正在获得空间,要求系统设计的新方向。作为一门新兴学科,需要将情感和情感质量与人机交互设计联系起来的模型仍然有待解决。本文对现有的框架和模型进行了文献回顾和批判性分析,组织了情感质量的艺术状态,用于教育系统设计。这篇综述证明了这门学科缺失的核心。然后,我们提出了情感的概念,作为指导点,从系统用户交互的使用和设计可以处理。与易学性和可玩性的概念类似,亲和性指的是使系统具有好或坏的情感、情感和享乐品质的方面,潜在地唤起用户的某些情感反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a framework for the affective and emotional faces of usability
Usability and accessibility have been guiding interaction designers in their endeavor for better user interfaces. Recently, emotions and human values are gaining space, demanding new directions for the design of systems. As an emerging subject, the need for models that associate emotions and affective quality with human-computer interaction design is still to be addressed. This paper presents a literature review and critical analysis about existing frameworks and models, organizing the state of the art in emotional quality, towards educational system design. This review puts in evidence the missing core in the subject. We then present the concept of Affectibility as the guiding point from which the use and design of system-user interaction could be treated. Similar to the concepts of Learnability and Playability, Affectibility refers to the aspects that make the system of good - or bad - affective, emotional and hedonic qualities, potentially evoking certain affective responses in the users.
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