为学龄前儿童开发一款游戏:什么样的角色、情感和奖励会影响学龄前儿童?

E. Sudarmilah, A. Susanto, R. Ferdiana, Neila Ramdhani
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引用次数: 8

摘要

游戏可以进化成一种生物,可以让用户喜欢做一些特别适合孩子的活动。用户界面元素是吸引孩子玩游戏的主要因素。本课题旨在确定学龄前儿童对游戏用户界面的倾向,特别是角色、情感和奖励。本文所采用的方法是对游戏中用户界面需求分析的研究与开发。本文将描述人格倾向、情感倾向和奖励游戏对学龄前儿童的吸引力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing a game for preschoolers: What character, emotion and reward will tend to hack preschoolers?
Games can be evolved into a creature that can condition the users enjoy doing activities especially for the kids. User interface elements are a major factor to attract kids to play. This subject aim to identify the preschoolers' propensity to game's user interface, particularly the character, emotion and reward. The method applied is the research and development focusing on the user interface necessity analysis in the game with survey. The tendency of character, emotion and reward game that can captivate preschoolers will be described in this paper.
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