E. Sudarmilah, A. Susanto, R. Ferdiana, Neila Ramdhani
{"title":"为学龄前儿童开发一款游戏:什么样的角色、情感和奖励会影响学龄前儿童?","authors":"E. Sudarmilah, A. Susanto, R. Ferdiana, Neila Ramdhani","doi":"10.1109/ICODSE.2015.7436977","DOIUrl":null,"url":null,"abstract":"Games can be evolved into a creature that can condition the users enjoy doing activities especially for the kids. User interface elements are a major factor to attract kids to play. This subject aim to identify the preschoolers' propensity to game's user interface, particularly the character, emotion and reward. The method applied is the research and development focusing on the user interface necessity analysis in the game with survey. The tendency of character, emotion and reward game that can captivate preschoolers will be described in this paper.","PeriodicalId":374006,"journal":{"name":"2015 International Conference on Data and Software Engineering (ICoDSE)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Developing a game for preschoolers: What character, emotion and reward will tend to hack preschoolers?\",\"authors\":\"E. Sudarmilah, A. Susanto, R. Ferdiana, Neila Ramdhani\",\"doi\":\"10.1109/ICODSE.2015.7436977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games can be evolved into a creature that can condition the users enjoy doing activities especially for the kids. User interface elements are a major factor to attract kids to play. This subject aim to identify the preschoolers' propensity to game's user interface, particularly the character, emotion and reward. The method applied is the research and development focusing on the user interface necessity analysis in the game with survey. The tendency of character, emotion and reward game that can captivate preschoolers will be described in this paper.\",\"PeriodicalId\":374006,\"journal\":{\"name\":\"2015 International Conference on Data and Software Engineering (ICoDSE)\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 International Conference on Data and Software Engineering (ICoDSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICODSE.2015.7436977\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Data and Software Engineering (ICoDSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICODSE.2015.7436977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Developing a game for preschoolers: What character, emotion and reward will tend to hack preschoolers?
Games can be evolved into a creature that can condition the users enjoy doing activities especially for the kids. User interface elements are a major factor to attract kids to play. This subject aim to identify the preschoolers' propensity to game's user interface, particularly the character, emotion and reward. The method applied is the research and development focusing on the user interface necessity analysis in the game with survey. The tendency of character, emotion and reward game that can captivate preschoolers will be described in this paper.