光线追踪的可见性场

J. Mortensen, Pankaj Khanna, Insu Yu, M. Slater
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引用次数: 4

摘要

本文提出了一种用于加速光线追踪的可见性数据结构。通过在一个半球上选择一个规则的点细分来构造可见性场,从而得到一组方向。对应于每个方向,有一个平行光束的矩形网格,每个光束引用一组标识符,对应于与之相交的物体。沿着光束放置的物体使用沿光束方向的1D BSP进行排序。任何射线对应的光束都可以在很小的常数时间内查找,然后可以使用优化的遍历策略搜索与光束对应的物体集。这种方法以内存使用和预处理时间换取渲染速度。由于数据结构是球形的,因此它也非常适合于半球整合任务,并给出了其中一个这样的任务-环境遮挡的结果。本文给出了几种不同渲染方法的场景结果,并与Wald和Slusallek等人的单射线相干光线追踪方法进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Visibility Field for Ray Tracing
This paper presents a type of visibility data structure for accelerated ray tracing. The visibility field is constructed by choosing a regular point subdivision over a hemisphere to obtain a set of directions. Corresponding to each direction there is then a rectangular grid of parallel beams, with each beam referencing a set of identifiers corresponding to objects that intersect it. Objects lying along a beam are sorted using a 1D BSP along the beam direction. The beam corresponding to any ray can be looked up in small constant time and the set of objects corresponding to the beam can then be searched for intersection with the ray using an optimised traversal strategy. This approach trades off rendering speed for memory usage and pre-processing time. The data structure is also very suitable for hemisphere integration tasks due to its spherical nature and results for one such task - ambient occlusion - are also presented. Results for several scenes with various rendering methods are presented and compare favourably with a well established approach, the single-ray coherent ray tracing approach of Wald and Slusallek et al.
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