快速探索基于随机树的内存高效运动规划

Olzhas Adiyatov, H. A. Varol
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引用次数: 88

摘要

本文提出了一种改进的RRT*运动规划算法,该算法限制了存储树所需的内存。我们运行RRT*算法,直到树增长到预定义的节点数量,然后在添加高性能节点时删除弱节点。用一个简单的二维导航问题来说明该算法的操作。将该算法应用于一个高维冗余机器人操作问题,验证了算法的有效性。结果表明,我们的算法优于RRT,并且在返回路径的最优性方面接近RRT*,而需要在树中存储的节点数量要少得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rapidly-exploring random tree based memory efficient motion planning
This paper presents a modified version of the RRT* motion planning algorithm, which limits the memory required for storing the tree. We run the RRT* algorithm until the tree has grown to a predefined number of nodes and afterwards we remove a weak node whenever a high performance node is added. A simple two-dimensional navigation problem is used to show the operation of the algorithm. The algorithm was also applied to a high-dimensional redundant robot manipulation problem to show the efficacy. The results show that our algorithm outperforms RRT and comes close to RRT* with respect to the optimality of returned path, while needing much less number of nodes stored in the tree.
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