一个有吸引力的方法来教基于图形显示模块的编程基础

M. Terauds, Tatjana Solovjova
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摘要

本文介绍了一些如何使C编程课程对学生更有趣的想法。如今,学生更喜欢使用现代技术的课程,而不是更传统的学习方式[1]。兴趣激励学生更加努力学习,取得更好的成绩。本文介绍了一个如何在乐趣中学习编程的例子。它是基于经典的贪吃蛇游戏,实现在Arduino微控制器连接到图形显示器。本文描述了里加工业大学的经验,并分析了在学习过程中采用编程实例的教育者的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An attractive way to teach programming basics based on a graphical display module
This article describes some ideas how to make a C programming course more interesting for students. Nowadays, students prefer classes using modern technologies rather than more traditional way of learning [1]. Interest motivates students to study harder and get better results. This paper describes an example how to learn programming with fun. It is based on the classic Snake game, implemented on an Arduino microcontroller connected to a graphical display. This paper describes the experience at the Riga Technical University and also analyzes the role of educator in adopting programming examples in learning process.
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