{"title":"城市声音设计的虚拟现实技术:建筑师和城市规划师的工具","authors":"Josep Llorca","doi":"10.5772/INTECHOPEN.75957","DOIUrl":null,"url":null,"abstract":"Urban sound is one of the main concerns of architects and urban planners in contempo- rary cities: how to control it, what to do about noise pollution, where silent areas should be situated, or which urban decisions must be made. These questions, among others, are based on spatial sound. Virtual reality is a powerful technology that can serve as a design tool to find some answers to these questions. Due to its power to generate realistic images of the environments that are studied, it is easy to see that virtual reality could contribute to the visualization and auralization of spaces before their construction. This task is one of architects’ responsibilities, and such a tool could be very useful to them. This chapter highlights the principles and some applications of virtual reality in urban sound design. Two big differences separate the experience of illuminating and sonic phenomena. The first consists of the fact that most visual objects are not sources of light, but simply objects, in the usual sense of the word, with light shining on them. Physicists are therefore quite accustomed to distinguishing light from the objects that reflect it. If the object itself gives out light, then we say it is a light “source”. With sound there is nothing like this. In the overwhelming majority of sonic phenomena, sound as origi-nating from “sources” is emphasized. However, the classic distinction in optics between sources and objects has not been imposed in acoustics. Attention has been given to the sound (as we say the light) considered as an emanation from a source, its paths and deformations, without the appreciation of the shapes and contours of this sound apart from the reference to its source [2] .","PeriodicalId":442318,"journal":{"name":"Artificial Intelligence - Emerging Trends and Applications","volume":"77 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Virtual Reality for Urban Sound Design: A Tool for Architects and Urban Planners\",\"authors\":\"Josep Llorca\",\"doi\":\"10.5772/INTECHOPEN.75957\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Urban sound is one of the main concerns of architects and urban planners in contempo- rary cities: how to control it, what to do about noise pollution, where silent areas should be situated, or which urban decisions must be made. These questions, among others, are based on spatial sound. Virtual reality is a powerful technology that can serve as a design tool to find some answers to these questions. Due to its power to generate realistic images of the environments that are studied, it is easy to see that virtual reality could contribute to the visualization and auralization of spaces before their construction. This task is one of architects’ responsibilities, and such a tool could be very useful to them. This chapter highlights the principles and some applications of virtual reality in urban sound design. Two big differences separate the experience of illuminating and sonic phenomena. The first consists of the fact that most visual objects are not sources of light, but simply objects, in the usual sense of the word, with light shining on them. Physicists are therefore quite accustomed to distinguishing light from the objects that reflect it. If the object itself gives out light, then we say it is a light “source”. With sound there is nothing like this. In the overwhelming majority of sonic phenomena, sound as origi-nating from “sources” is emphasized. However, the classic distinction in optics between sources and objects has not been imposed in acoustics. Attention has been given to the sound (as we say the light) considered as an emanation from a source, its paths and deformations, without the appreciation of the shapes and contours of this sound apart from the reference to its source [2] .\",\"PeriodicalId\":442318,\"journal\":{\"name\":\"Artificial Intelligence - Emerging Trends and Applications\",\"volume\":\"77 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-04-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Artificial Intelligence - Emerging Trends and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5772/INTECHOPEN.75957\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Artificial Intelligence - Emerging Trends and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5772/INTECHOPEN.75957","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Reality for Urban Sound Design: A Tool for Architects and Urban Planners
Urban sound is one of the main concerns of architects and urban planners in contempo- rary cities: how to control it, what to do about noise pollution, where silent areas should be situated, or which urban decisions must be made. These questions, among others, are based on spatial sound. Virtual reality is a powerful technology that can serve as a design tool to find some answers to these questions. Due to its power to generate realistic images of the environments that are studied, it is easy to see that virtual reality could contribute to the visualization and auralization of spaces before their construction. This task is one of architects’ responsibilities, and such a tool could be very useful to them. This chapter highlights the principles and some applications of virtual reality in urban sound design. Two big differences separate the experience of illuminating and sonic phenomena. The first consists of the fact that most visual objects are not sources of light, but simply objects, in the usual sense of the word, with light shining on them. Physicists are therefore quite accustomed to distinguishing light from the objects that reflect it. If the object itself gives out light, then we say it is a light “source”. With sound there is nothing like this. In the overwhelming majority of sonic phenomena, sound as origi-nating from “sources” is emphasized. However, the classic distinction in optics between sources and objects has not been imposed in acoustics. Attention has been given to the sound (as we say the light) considered as an emanation from a source, its paths and deformations, without the appreciation of the shapes and contours of this sound apart from the reference to its source [2] .