镜像游戏中虚拟玩家的自适应跟踪控制

Chao Zhai, Francesco Alderisio, K. Tsaneva-Atanasova, M. Bernardo
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引用次数: 23

摘要

人际节律运动的协调与人类运动康复的潜在关联具有重要意义。本文研究了在镜像游戏[1]中驱动一个能够模仿和跟随人类玩家的虚拟玩家(VP)的控制器设计问题。采用经典的非线性Haken-Kelso-Bunz (HKB)模型来描述两个参与者之间的社会运动协调。在HKB模型上开发并实现了一种自适应控制算法来驱动VP。实验证明了控制算法驱动的副机器人与人类玩家之间的位置误差是有上限的。最后,在原型装置上进行了实验,以评估所提出的控制算法的性能,并将其与其他现有算法进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive tracking control of a virtual player in the mirror game
The coordination of interpersonal rhythmic movements is of great significance due to its potential relevance to human motor rehabilitation. In this paper we consider the problem of designing a controller able to drive a virtual player (VP) capable of imitating and following a human player in the mirror game [1]. The classic nonlinear Haken-Kelso-Bunz (HKB) model is adopted to describe the social motor coordination between two players. An adaptive control algorithm is developed and implemented on the HKB model to drive the VP. It is proven that the position error between the VP driven by our control algorithm and the human player is upper bounded during the game. Finally, experiments are conducted on a prototype set-up in order to evaluate the performance of the proposed control algorithm and compare it with other existing algorithms.
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