使软件人性化:情感和拟人化对采用移动医疗应用程序的影响

J. Coetzer, L. Grobbelaar, M. Masinde
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引用次数: 2

摘要

随着移动设备的普及,即使在非洲最偏远的村庄,提供移动医疗保健服务也变得可行。然而,研究表明,许多移动医疗倡议没有得到采纳和有效利用,特别是在农村社区。造成这种情况的一些因素包括缺乏有关技术使用的知识、识字方面的挑战、可能对技术的恐惧,以及缺乏有关这些干预措施的信息。在本文中,我们证明了一项旨在将可用性作为其核心功能的倡议在农村社区移动医疗干预措施的使用和采用中发挥着关键作用。开发了移动健康干预的两个版本,并应用了可能对用户情绪产生影响的两个界面设计原则,即情感设计和拟人化。使用北开普省(南非)的Sethakeng农村社区作为案例研究,我们能够确定拟人化和情感设计在多大程度上影响移动健康应用程序的采用。此外,研究还表明,拟人化能够将类似人类的特性融入到无生命物体中,因此在设计针对农村社区的移动医疗应用程序时,拟人化是一种更有效的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Making software humane: the effects of affective and anthropomorphism on the adoption of an m-health application
With the proliferation of mobile devices, provision of M-health care services has become feasible even in the remotest villages of Africa. Research however shows that many M-health initiatives have not been adopted and used effectively especially in rural communities. Some of the factors contributing to this range from a lack of knowledge with regard the use of technology, literacy challenges, possible fear of technology, to a lack of information regarding these interventions. In this paper, we demonstrate that an initiative designed to recognize usability as its core function plays a critical role in the use and adoption of M-health interventions in rural communities. Two versions of an M-health intervention were developed and two interface design principles that may have an impact on users' emotions applied, namely affective design and anthropomorphism. Using the Sethakeng rural community in the Northern Cape (South Africa) as the case study, we were able to determine the extent to which both anthropomorphism and affective design influence the adoption of an M-Health application. Further, the research revealed that because of its ability to include human-like qualities to non-living objects, anthropomorphism is a more effective method for designing M-Health applications targeting rural communities.
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