A. Terracina, Riccardo Berta, F. Bordini, R. Damilano, Massimo Mecella
{"title":"通过角色扮演严肃游戏和智能教学代理进行STEM教学","authors":"A. Terracina, Riccardo Berta, F. Bordini, R. Damilano, Massimo Mecella","doi":"10.1109/ICALT.2016.121","DOIUrl":null,"url":null,"abstract":"Teaching STEM is a promising application domain for game-based instructional methods. In this paper we present a serious game organized as a role playing game: players learn how to inhabit the headspace of someone other than their primary ego identity, offering them the chance to develop a stronger sense of empathy. The same empathy is established between the player and her Intelligent Pedagogical Agent, which should guide the player into the Virtual Learning Environment and trough the game as well. We present the ongoing development of the game, and a preliminary validation of the Intelligent Pedagogical Agent to show its effectiveness with teenager students.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Teaching STEM through a Role-Playing Serious Game and Intelligent Pedagogical Agents\",\"authors\":\"A. Terracina, Riccardo Berta, F. Bordini, R. Damilano, Massimo Mecella\",\"doi\":\"10.1109/ICALT.2016.121\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Teaching STEM is a promising application domain for game-based instructional methods. In this paper we present a serious game organized as a role playing game: players learn how to inhabit the headspace of someone other than their primary ego identity, offering them the chance to develop a stronger sense of empathy. The same empathy is established between the player and her Intelligent Pedagogical Agent, which should guide the player into the Virtual Learning Environment and trough the game as well. We present the ongoing development of the game, and a preliminary validation of the Intelligent Pedagogical Agent to show its effectiveness with teenager students.\",\"PeriodicalId\":188900,\"journal\":{\"name\":\"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2016.121\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2016.121","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Teaching STEM through a Role-Playing Serious Game and Intelligent Pedagogical Agents
Teaching STEM is a promising application domain for game-based instructional methods. In this paper we present a serious game organized as a role playing game: players learn how to inhabit the headspace of someone other than their primary ego identity, offering them the chance to develop a stronger sense of empathy. The same empathy is established between the player and her Intelligent Pedagogical Agent, which should guide the player into the Virtual Learning Environment and trough the game as well. We present the ongoing development of the game, and a preliminary validation of the Intelligent Pedagogical Agent to show its effectiveness with teenager students.