lti -学习管理系统和游戏平台之间的连接:将严肃游戏原型集成到Moodle课程中

M. Winterhagen, Munir M. Salman, M. Then, B. Wallenborn, Tobias Neuber, D. Heutelbeck, Michael Fuchs, M. Hemmje
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引用次数: 6

摘要

像学习工具互操作性这样的电子学习标准可以支持在分布式架构中实现创新的学习场景。学习管理系统和游戏平台之间的学习工具互操作性连接提供了将游戏嵌入在线课程并将玩家特定数据发送回学习管理系统的可能性。这允许对学生的个人学习表现进行新的和数据驱动的评估,特别是对于基于资格的学习等替代方法。学习工具互操作性指定的机制也可以应用于实现功能,在知识管理生态系统门户中交换学生的能力概况和跟踪,该门户提供了一个工具包,用于创建基于能力的游戏,满足基于资格的学习要求,以及创建游戏特定分析的工具。首先,作者基于unity游戏引擎和unity分析作为分析平台,制作了一个带有严肃游戏原型的原型执行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses
E-learning standards like learning tools interoperability can support at realizing innovative learning scenarios in distributed architectures. A learning tools interoperability connection between a learning management system and a gaming platform offers possibilities like embedding a game into an online course and sending player-specific data back to the learning management system. This allows for a new and data-driven evaluation of students' individual learning performances, especially for alternative methods like qualifications-based learning. The learning tools interoperability-specified mechanisms can also be applied for implementing functionality to exchange students' competence profiles and traces within a knowledge-management eco-system portal that provides a toolkit for creating competence-based games that meet the requirements of qualifications-based learning as well as tools for creating game-specific analytics. As a first result, the authors made a prototypical implementation with a serious game prototype based on the unity game engine and unity analytics as analysis platform.
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