2D触控界面在音乐表达中的应用研究

Diemo Schwarz, A. Liu, Frédéric Bevilacqua
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引用次数: 0

摘要

近年来,富有表现力的2D多点触控界面已经从研究原型转变为工业产品,从改造用途的通用计算机输入设备转变为专门为音乐表达设计的控制器。许多从业者以许多不同的方式使用这种类型的设备,使用不同的手势和声音合成或转换方法。为了全面了解现有的和期望的用法,我们发起了一项在线调查,从学术界和设计界内外的从业者那里收集了37个答案。在调查中,我们询问了参与者的设备,他们的优势和劣势,控制尺寸的布局,使用的手势和映射,合成软件或硬件,以及音频描述符和机器学习的使用。研究结果可以为未来界面的设计、手势分析和映射提供信息,并为用户适应机器学习的需求和使用提供指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Survey on the Use of 2D Touch Interfaces for Musical Expression
Expressive 2D multi-touch interfaces have in recent years moved from research prototypes to industrial products, from repurposed generic computer input devices to controllers specially designed for musical expression. A host of practitioners use this type of devices in many different ways, with different gestures and sound synthesis or transformation methods. In order to get an overview of existing and desired usages, we launched an on-line survey that collected 37 answers from practitioners in and outside of academic and design communities. In the survey we inquired about the participants' devices, their strengths and weaknesses , the layout of control dimensions, the used gestures and mappings, the synthesis software or hardware, and the use of audio descriptors and machine learning. The results can inform the design of future interfaces, gesture analysis and mapping, and give directions for the need and use of machine learning for user adaptation.
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