照片真实感在佳美兰柯农3D物体制作中的应用

Stevanus Tetuko Kristianto, C. H. Primasari, Thomas Adi Purnomo Sidhi, Y. Wibisono, D. Setyohadi
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引用次数: 0

摘要

在创造模拟世界时,环境、对象和体验都必须与真实世界中的原始条件相似。仿真可以使用虚拟现实技术进行,在虚拟现实技术中,可以根据需要创建环境和对象。这些三维物体的创建可以通过考虑10个photorealism的原则来实现,以获得与现实世界相似的逼真物体。在本研究中,将使用照片现实主义的原则或特征来创作来自克农佳美兰的物体。在本研究中,通过分发问卷对三维物体进行评估,其中选定的受访者对每个物体的每个真实感特征给出1-5的值。从进行的评估结果来看,发现之前制作的3D物体收到的值高于平均值,这意味着它们符合photorealism的特征。数据还表明,模拟中需要逼真的3D物体,以便更强烈地感受到模拟,或者让用户在演奏佳美兰时尽可能地感受到这种感觉。从已经获得的结果来看,建议在创建模拟需要的3D对象时遵循photorealism原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Photo-Realism in Making Gamelan Kenong 3D Objects in Gamelan VR
In creating a simulated world, it is very necessary that the environment, objects, and experiences be similar to the original conditions in the real world. Simulation can be carried out using virtual reality technology, in which environments and objects can be created as desired. The creation of these three-dimensional objects can be achieved by taking into account the 10 principles of photorealism to get realistic objects like those in the real world. In this research, objects from the Kenong gamelan will be created using the principles or characteristics of photorealism. In this study, an assessment of three-dimensional objects was made by distributing questionnaires in which the selected respondents gave a value of 1–5 for each photorealism characteristic of each object. From the results of the assessment carried out, it was found that the 3D objects that were previously made received a value above the average, which means that they meet the characteristics of photorealism. Data was also obtained indicating that realistic 3D objects are required in a simulation in order for the simulation to be felt more strongly or for the user to feel the feeling as closely as possible when playing gamelan. From the results that have been obtained, it is recommended to follow the principle of photorealism when creating 3D objects for simulation needs.
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