一种基于惯性传感器的认知与体能结合训练游戏的研制

Fabio Egle, F. Kluge, D. Schoene, L. Becker, A. Koelewijn
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引用次数: 2

摘要

轻度认知障碍(MCI)是老年人认知能力下降的一种情况,然后可能转变为痴呆症。因此,重要的是要防止进一步的健康衰退。因此,我们开发了一种运动游戏,旨在防止老年轻度认知障碍患者的认知和身体衰退。这款游戏使用惯性测量装置,佩戴在用户的手腕和脚上,记录他们的动作。用户在游戏环境中移动,并通过移动与不同的障碍互动。我们执行了一项实验来评估技术性游戏表现、运动强度、游戏可用性和乐趣。我们发现我们的动作检测算法能够在一次尝试后检测到90%的动作,平均时间在1.7-3.5秒之间。虽然我们的年轻参与者在玩游戏时心率没有达到适度的运动强度,但我们希望这项活动适合目标人群。此外,年轻参与者从问卷调查中获得的关于可用性和乐趣的用户反馈是积极的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of an Inertial Sensor-Based Exergame for Combined Cognitive and Physical Training
Mild cognitive impairment (MCI) is a condition where older people have experienced cognitive decline, which can then transition into dementia. Hence, it is important to prevent further health decline. Therefore, we have developed an exergame that aims to prevent cognitive and physical decline in older people with MCI. The exergame uses inertial measurement units, worn on the user’s wrists and feet, to record their movements. The user steps in place to move through the game environment and interacts with different obstacles through movement. We performed an experiment to evaluate the technical game performance, exercise intensity, and game usability and enjoyment. We found that our movement detection algorithms were able to detect 90% of all movements after one attempt, on average between 1.7-3.5 seconds. While our young participants’ heart rates did not reach moderate exercise intensity while playing the game, we expect that the activity is suitable for the target population. Furthermore, young participants’ user feedback from questionnaires regarding usability and enjoyment was positive.
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