以儿童为设计伙伴,采用角色扮演的方式设计情感动画

Sylvie Girard, H. Johnson
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引用次数: 9

摘要

本文描述了一种以用户为中心的参与式设计方法,这是学习情感组件交互设计领域的一种新方法,用于收集儿童的用户需求。从参与设计的角度来看,这种方法被认为是适合和吸引儿童的,并导致了描绘一系列情绪状态的数字动画样本的定义。该方法的主要新颖之处在于使用真实的演员作为设计伙伴来表达情感,并在收集的数据中包含漫画。这种方法被认为是有价值的未来设计的情感成分在教育背景下,并为儿童。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing affective animations with children as design partners using role-playing
This paper describes a user-centred participatory-design method, novel to the domain of interaction design of affective components for learning, for gathering user requirements from children. The method was considered to be suitable and appealing for children in terms of participating in design, and led to the definition of a sample of digital animations that portray a set of emotional states. The method's main novelty lies in the use of real actors as design partners to express affect, and includes comic strips in the data gathered. This method is believed of value for future design of affective components in educational context by, and for, children.
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