触摸空气:用于交互环境的事件驱动框架

Almerindo N. Rehem Neto, Celso A. S. Santos, L. D. Carvalho
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引用次数: 9

摘要

自从Kinect问世以来,除了鼠标和键盘界面之外,还出现了大量应用程序。应用程序开发人员的目标是通过手势和语音命令识别来丰富和重新想象这些界面,从而使用自然的交互机制来控制一些虚拟和现实世界的对象。与此相一致的是,为这些接口设定标准存在问题,而且在执行简单任务(如连接传感器、处理数据、识别手势和在现实或虚拟世界中运行动作)方面需要付出巨大努力。本文提出了一个可扩展的事件驱动框架,该框架改善了交互环境设计和构建的生命周期,使其能够与真实和虚拟环境进行交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Touch the air: an event-driven framework for interactive environments
Since the advent of Kinect, there has been an outbreak of applications that go beyond mouse and keyboard interfaces. Applications developers aim to enrich and re-imagine these interfaces using gesture and voice commands recognition for controlling some virtual and real world objects using a natural interaction mechanism. Aligned to this, there are problems to set a standard for these interfaces, plus a huge effort in performing simple tasks such as connecting sensors, processing data, recognizing gestures and running actions in real or virtual world. This paper proposes an extendable event-driven framework that improves the life cycle of designing and building interactive environments, making it possible to interact with both real and virtual environments.
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