Almerindo N. Rehem Neto, Celso A. S. Santos, L. D. Carvalho
{"title":"触摸空气:用于交互环境的事件驱动框架","authors":"Almerindo N. Rehem Neto, Celso A. S. Santos, L. D. Carvalho","doi":"10.1145/2526188.2526216","DOIUrl":null,"url":null,"abstract":"Since the advent of Kinect, there has been an outbreak of applications that go beyond mouse and keyboard interfaces. Applications developers aim to enrich and re-imagine these interfaces using gesture and voice commands recognition for controlling some virtual and real world objects using a natural interaction mechanism. Aligned to this, there are problems to set a standard for these interfaces, plus a huge effort in performing simple tasks such as connecting sensors, processing data, recognizing gestures and running actions in real or virtual world. This paper proposes an extendable event-driven framework that improves the life cycle of designing and building interactive environments, making it possible to interact with both real and virtual environments.","PeriodicalId":114454,"journal":{"name":"Brazilian Symposium on Multimedia and the Web","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Touch the air: an event-driven framework for interactive environments\",\"authors\":\"Almerindo N. Rehem Neto, Celso A. S. Santos, L. D. Carvalho\",\"doi\":\"10.1145/2526188.2526216\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Since the advent of Kinect, there has been an outbreak of applications that go beyond mouse and keyboard interfaces. Applications developers aim to enrich and re-imagine these interfaces using gesture and voice commands recognition for controlling some virtual and real world objects using a natural interaction mechanism. Aligned to this, there are problems to set a standard for these interfaces, plus a huge effort in performing simple tasks such as connecting sensors, processing data, recognizing gestures and running actions in real or virtual world. This paper proposes an extendable event-driven framework that improves the life cycle of designing and building interactive environments, making it possible to interact with both real and virtual environments.\",\"PeriodicalId\":114454,\"journal\":{\"name\":\"Brazilian Symposium on Multimedia and the Web\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Brazilian Symposium on Multimedia and the Web\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2526188.2526216\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Brazilian Symposium on Multimedia and the Web","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2526188.2526216","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Touch the air: an event-driven framework for interactive environments
Since the advent of Kinect, there has been an outbreak of applications that go beyond mouse and keyboard interfaces. Applications developers aim to enrich and re-imagine these interfaces using gesture and voice commands recognition for controlling some virtual and real world objects using a natural interaction mechanism. Aligned to this, there are problems to set a standard for these interfaces, plus a huge effort in performing simple tasks such as connecting sensors, processing data, recognizing gestures and running actions in real or virtual world. This paper proposes an extendable event-driven framework that improves the life cycle of designing and building interactive environments, making it possible to interact with both real and virtual environments.